Initial ideas for project:
- 3d Horror game (grudge themed)
- 2d Dungeon crawler (Multiple rooms, level up system)
- 2d Sidescroller game (similar to rogue legacy)
- 3d Strategy game (turn based, magical themed)
- 3d First person shooter (similar to wizard duel idea except more action based)
Project Proposal:
Final
Major Project Proposal
EDEXCEL
Level 3 BTEC Extended Diploma in Interactive Design
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Learner Name: 561378 Luke Irving
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City of Bristol
College
School Media & Art
College Green Centre,
St Georges Road
Bristol
BS1 5UA
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Specialist Area: Interactive Design
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Date: 05/03/2015
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Section 1
Working
title: 2-D Side Scroller Game (Swords & Spells)
Brief description:
I plan to create an action based sidescroller
whereby a player will have to reach the end by going through various rooms,
similar to a dungeon crawler, the player along the way will encounter
obstacles such as enemy sprites, moving hazards and multiple paths to end
goal making for a maze like game.
The theme of the game I wish to be set in fantasy
with swords, magic, exotic creatures ect.
The rooms will designated different themes so for
example 5 of the rooms will be a forest type zone, with a boss room different
to all the past themes at the end.
What I intend to do to produce the game:
For the game I will need/want to have background
music, player sprites, enemy sprites, themed rooms, magic and tools for
player to use, ambient and fx sounds.
I will draw out the sprites on paper frame by frame
so I can animate it later using possibly cinema 4d or a more 2d specific
animation program, the drawn character sprites I will be using Photoshop to
further develop and clean up the images too.
I will draw out concept environments for the
various themes I intend to use as well and use either an entire backdrop for
the rooms or as a base reference of how I want each room for the theme to
look.
I also plan to create my own music for the game and
ambient sound fx by researching into music software to produce and then use
audacity to further trim and define.
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Section 2
Influences, starting
points and contextual references:
Influences for this
game idea came from various other old school sidescroller games I have played
for example sonic 1, vectorman. I personally feel my drawing is stronger than
my 3d modeling and animation so I therefore believed a 2d based game would be
the best option for me since I am ok to drawn animations for sprites frame by
frame and the whole set up of the 2d environment, enclosed rooms in sections
is easier for me to get my head around as a start for a first major game
project.
The inspiration for
having the world set in a fantasy environment came from my love of the final
fantasy franchise and the various themes and imagery/style they employ, I
want to try and recreate this but with my own take on it and having sonic 1
as one of my favourite games from childhood I believed it would be
interesting to see the two and two put together, fantasy mixed with a side
scroller.
Early ideas research and sources:
For inspiration for concept art for
environments/character sprites-
I will look at both new age and old age artists and their
work themed around my desired enviroments for my game which are forestry
areas, underwater reef’s, underground mine’s, snowy mountain tops. For all of
these themes I will look more into fantasy variants produced by new age
concept artists. Then look at some olden age art pieces to compare to new age
and see how our perceptions of fantasy have changed over the years.
I plan to use sources like deviant art, for I find it has
a wide variety and content of concept artists and their artwork. Pinterest as
well ill use for a look into examples of other new age art pieces relating to
my desired concept themes.
For a look into the older age artists and their work I
will use artcyclopedia, from a brief look at the site it seems to have a
large collection of golden age artists to look at and has subject matters of
fantasy themes which will be useful for comparisons.
Inspiration for concept music and ambient sound fx-
For this half of my research ill look into old style
cartoons, namely Disney and research into the production of how the sounds
were created and hopefully this will give me a clearer idea on how I can
produce my own sounds for my project.
The music side of things ill looks for films in the
fantasy genre, so stuff like avatar and lord of the rings. Hopefully this
will give me a clue on atmosphere building within games and how the change in
tempo can raise and lower tension.
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Section 3
Intended techniques, non digital and digital processes:
Digital
techniques
-photoshop (scanning in drawn concepts and developing
further in terms of color and clarity, this also allows me to quickly alter
my drawings without to redraw and produce multiple outcomes)
-Unity 3d (get the grips with the engines 2d aspect of
game creation software so I can implement my assets gathered from Photoshop
and animating software.)
Macromedia Flash (mainly for my sprites drawn I plan to
take my frames developed in Photoshop and import them into flash to animate
the frames together since I am familiar with the technology and is readily
available)
-Audacity (taking my recorded sounds I will use this
program to adjust the audio to fit my game in terms of trimming sounds down,
looping of music and cutting of particularly tense moments of a song to
imply, also to generally clean up the audio and get rid of any unwanted
frequencies.
Non-Digital
techniques
-Line Drawing (taking from my art skills learned in the
past year I will sketch out my initial sprites for player character and
enemies)
-Sound Technology (taking from research I will try to
recreate desired sounds by using the techniques gathered from research)
Timescales:
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Section 4
Proposed
methods of evaluation:
-Throughout my
production of the game I will look over my timetable and at the end of each
week I will be making mini evaluations of how that certain task for that week
went and how I could improve.
-Also at the end of
each week I will be asking for feedback from outside sources to comment on my
work for that week so I know what works and what I need to improve on future
or change then and there.
-Finally with all
feedback and personal thoughts compiled I will write up a final evaluation
overviewing all of knowledge I gathered and produced and personally and
publicly critique my final major project game listing what works well with
the game and what the game is lacking in or does not work and include what I can
change to and do for the future to make the game better.
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Themes/Environments:
- Dark Forest
- Oceanic Reef
- Snowy Mountain top
- Underground Mines